Factorio: Logistic Warfare – Log #01

Hi all, RemTM here!

If you haven’t noticed yet, I am deeply invested in anything I am doing “right now”, but I can always move on to something else and completely drop whatever I’m doing without warning. Do note I still intend to continue the XCOM 2 run eventually, but right now I am deeply invested in the world of Factorio!

This ‘series’ will hopefully span the beginning of my new world run using a modpack I put together after some extremely annoying issues were fixed and other things balanced. For now, I’ll call it the “Logistic Warfare” modpack. I’m still working on balancing it, so if anyone is interested in downloading it do note I will eventually upload the full pack once I am happy with it. The series will also be written in a similar way to how reddit user peregrine911 after being inspired by his Toxic Jungle playthrough updates, so I hope you enjoy! (If you wish to know what I’m talking about, look here: https://www.reddit.com/r/factorio/comments/4i4jl3/friday_community_feature/)

In any case, without further ado, let’s begin!

Log #01 – Toxic Forest

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Where am I?

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Ah, that’s better.

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Damn. That’s a LOT of trees.

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Welp, at least those trees will keep me away from those biters…

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This takes quite a long time to do, actually.

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There’s the coal, but I don’t need that right now.

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Ah, there’s the iron. Now to hope my axe has enough durability left to clear out enough of the area for the miner and furnace.

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Wow, the axe broke just as I was chopping down one last tree. At least now I have iron plates.

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There’s the tin, but I don’t need that yet either.

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Yay! Stone!

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That should do for now.

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I know there’s all this wood around me I can use as fuel, but I’ll need that for circuits later. Plus, cutting down trees for fuel is extremely time-consuming.

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This should be enough for now.

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Finally got to the copper!

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POWAH!!!

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This is the Research Queue mod. Filter research based on what you have available, and set a queue of things for the research to work on. A very nice quality of life mod.

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That should do for now. I won’t be able to craft all those science packs by hand, but at least now I don’t have to think about it for now. (Note: I also queue Military 2 and Sniper Turrets from Green Research as I need it ASAP)

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I realise two things. 1) Rushing grenade research was the best decision I ever made, and 2) that biter base is WAY too close for comfort.

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I think I’m ready. Time to take care of that biter base.

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A slow start, but what do you expect when you have to manually cut down the trees in the way?

Factorio: Logistic Warfare – Log #01

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